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All weapon buffs and nerfs in Black Ops 6 & Warzone Season 2 Reloaded

The Season 2 Reloaded update for Black Ops 6 and Warzone is finally upon us, bringing plenty of weapon buffs and nerfs set to mix up the meta across both games.

There’s been no shortage of content in Season 2 so far, from new weapons like the PPSh-41 and a new Zombies map in The Tomb. But it’s far from over, as the mid-season patch is doubling down with plenty of fresh additions.

On top of the Teenage Mutant Ninja Turtles collab, the update also adds major weapon balancing changes across multiplayer and battle royale. So, here are all of the buffs and nerfs you need to know about in Season 2 Reloaded.

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Warzone & BO6 Season 2 Reloaded buffs and nerfs

Black Ops 6

Black Ops 6 and Warzone player using human shield on Bullet mapActivision

Assault Rifles

GPR 91

AttributePre-patchPost-patch

Additional adjustments

  • CHF Barrel
    • Vertical Recoil penalty reduced from 55% to 40%.
    • Horizontal Recoil penalty reduced from 25% to 20%.
  • Rapid Fire
    • Fire Rate improvement increased from 7% to 10%.
    • Horizontal Recoil penalty increased from 25% to 30%.

LMGs

Feng 82

  • Pre-fire delay improved from 55ms to 25ms.
  • Slide to Fire Speed improved from 410ms to 380ms.
  • Dive to Fire Speed improved from 490ms to 460ms.
  • Aim Down Sight Speed improved from 400ms to 370ms.
  • Movement Speed improved from 4.6m/s to 4.7m/s.
  • Crouch Movement Speed improved from 2.1m/s to 4.3m/s.
  • Sprinting Movement Speed improved from 6.1m/s to 6.3m/s.
  • ADS Movement Speed improved from 2.5m/s to 2.7m/s.

Marksman Rifles

SWAT 5.56

  • Burst Delay reduced from 250ms to 220ms.
  • Rapid Fire
    • Burst Delay reduced from 200ms to 170ms.

Tsarkov 7.62

  • Small improvement to shot queuing, to help prevent accidental follow up shots when spamming the trigger.

AEK-973

  • Base headshot damage multiplier increased from 1.1x to 1.28x.
  • Headshot damage multiplier with CHF barrel increased from 1.17x to 1.36x.

Sniper Rifles

  • Addressed an issue on some Fast Mag attachments that resulted in extra rechamber animations playing at the end of an empty reload.

Melee

  • Knife
    • Lunge distance increased by 4%, up to 1.3m.
  • Baseball Bat
    • Lunge distance increased by 6%, up to 1.8m.
  • Power Drill
    • Lunge distance increased by 47%, up to 1.7m.

Attachments

  • Underbarrel Crossbow
    • Increased ammo count by 1.
    • Increased ADS zoom level.
    • Increased projectile velocity and reduced initial vertical velocity. Reduces cases of overshooting targets in close range situations, and makes it easier to hit targets at range.
AttributePre-patchPost-patch

Warzone

General Adjustments

  • Reduced Idle Sway on all MWII & MWIII weapons.
  • Reduced Weapon Bob on all MWII & MWIII weapons.
  • Reduced Turn Sway on all MWII & MWIII weapons.

Ammo Attachments

  • High Velocity Ammo
    • Bullet Velocity benefit increased from 20% to 25%
    • Removed Damage Range penalty
  • Low Grain Ammo
    • Gunkick benefit increased from 5% to 12%
    • Recoil Control benefit increased from 8% to 15%
    • Removed Damage Range and Bullet Velocity penalty
  • High Grain Ammo
    • Removed Gunkick and Recoil Control penalty
  • Round Nose
    • Added an 8% Bullet Velocity benefit
    • Removed Damage Range penalty
  • Mono
    • Bullet Velocity benefit increased from 8% to 12%
    • Added a Firing Aim Stability benefit
    • Removed Gunkick and Recoil Control penalty

Magazine Attachments

  • Removed Movement Speed penalties on all MWII & MWIII extended magazines.
  • Reduced handling penalties on all MWII & MWIII extended magazines.
  • Removed penalties from medium-sized extended magazines on MWII & MWIII ARs and SMGs.

ARs

AK-74

AttributePre-patchPost-patch

Cypher 091

AttributePre-patchPost-patch

Additional Adjustments

  • Leg multipliers increased from 0.84x to 0.9x

Krig C

AttributePre-patchPost-patch

Additional Adjustments

  • Leg multipliers increased from 0.9x to 1x

Model L

AttributePre-patchPost-patch

Additional Adjustments

  • Lower Torso and Leg multipliers decreased from 1x to 0.85x
  • Bullet Velocity decreased from 820m/s to 800m/s

XM4

AttributePre-patchPost-patch

Additional Adjustments

  • Upper Torso multiplier decreased from 1x to 0.96x
  • Lower Torso and Arm multipliers decreased from 1x to 0.89x
  • Extended Mag III (100 Round)
    • Aim Down Sight speed penalty increased from 30% to 42%
  • Buffer Stock
    • Sprint to Fire time penalty increased from 15% to 20%
    • Aim Down Sight speed penalty increased from 31% to 38%
  • Burst Fire Attachment
    • Maximum Damage decreased from 40 to 34
    • Maximum Damage Range decreased from 45.7m to 38.1m
    • Minimum Damage decreased from 34 to 30

GPR 91

  • CHF Barrel
    • Vertical Recoil penalty reduced from 55% to 40%.
    • Horizontal Recoil penalty reduced from 25% to 20%.
  • Rapid Fire
    • Horizontal Recoil penalty increased from 25% to 30%.

SMGs

C9

AttributePre-patchPost-patch

Additional Adjustments

  • Bullet Velocity decreased from 570m/s to 540m/s

Kompakt 92

AttributePre-patchPost-patch

Additional Adjustments

  • Aim Down Sight speed improved from 210ms to 200ms
  • Upper Torso and Arm multipliers increased from 1.07x to 1.1x

PP-919

AttributePre-patchPost-patch

LMGs

GPMG-7

AttributePre-patchPost-patch

Additional Adjustments

  • Lower Torso and Leg multipliers increased from 0.82x to 1x
  • Aim Down Sight speed improved from 460ms to 445ms

Feng 82

  • Pre-fire delay improved from 55ms to 25ms.
  • Slide to Fire Speed improved from 410ms to 380ms.
  • Dive to Fire Speed improved from 490ms to 460ms.
  • Aim Down Sight Speed improved from 400ms to 370ms.
  • Movement Speed improved from 4.6m/s to 4.7m/s.
  • Crouch Movement Speed improved from 2.1m/s to 4.3m/s.
  • Sprinting Movement Speed improved from 6.1m/s to 6.3m/s.
  • ADS Movement Speed improved from 2.5m/s to 2.7m/s.

Marksman Rifles

AEK-973

AttributePre-patchPost-patch

Additional Adjustments

  • 5.45 Extended Mag I
    • Mag size increased from 45 to 50

SWAT 5.56

  • Burst Delay reduced from 250ms to 220ms.
  • Rapid Fire
    • Burst Delay reduced from 200ms to 170ms.

Tsarkov 7.62

Small improvement to shot queuing, to help prevent accidental follow up shots when spamming the trigger.

Sniper Rifles

SVD

AttributePre-patchPost-patch

Additional Adjustments

  • Upper Torso multiplier increased from 0.7x to 0.88x
  • Leg multipliers increased from 0.5x to 0.7x
  • Bullet Velocity increased from 875m/s to 890m/s

Melee

Baseball Bat

  • Lunge distance increased by 6%, up to 1.8m.

Knife

  • Lunge distance increased by 4%, up to 1.3m.

Power Drill

  • Lunge distance increased by 47%, up to 1.7m.

Attachments

Underbarrel Crossbow

  • Increased ammo count by 1.
  • Increased ADS zoom level.
  • Increased projectile velocity and reduced initial vertical velocity. Reduces cases of overshooting targets in close range situations, and makes it easier to hit targets at range.

For more on Black Ops 6 and Warzone, check out how to unlock every TMNT weapon and the new Bullet map that has players worried.

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